Monsters Are Individuals

Image: Wesnoth community artists.

This is an exercise in making monsters more individual, created for Johnn Four to support his Roleplaying Tips newsletter scheduled for June 8, 2018.

In my usual style, the monster generator has four entry points:

  • Summary: This is just the name of the monster species. No details are included, output like this can be useful when calling this generator from other generators.
  • Detail: An additional tidbit of detail is included, still limitting the output to a single line of text.
  • Description: This is paragraph’s worth of details about the monstrous individual and its pecularities. Now the creature even has a name.
  • Stats: This is a similar listing of monster details, but arranged as a bullet point list for users who prefer this kind of presentation.

All of these options are included in the same generator, they use the same data for randomiaation and present the results in different styles. Each button creates a separate random result.

It is not possible to specify subtables for generators embedded in the blog, but the source data for this generator is available in the GitHub repository. You can copy and paste the .json file contents into the Generator Service text box and start experimenting with the generator. Subtables can be specified in the resultPattern string.

If you are already using Campaign Logger, open one of your campaign logs, click the cogwheel-shaped Options button, select Manage Custom Generators, then Add new generator… and paste the generator data in the text box. After you save the generator, click the Show Generators button in your campaign log to access the new generator.

Published by

ELF Vesala

My mission is to create a library of universally useful random generators for role-players and Game Masters.

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