While I restarted my work with the treasure generator, I kept adding coin-related subtables until I realized that maybe money warrants a generator of its own (which the treasure generator can then call, as required).
So today’s generator is right on the money: it produces different types of coins that should work in most fantasy and medieval settings.
The generator produces results on
three four levels, depending on which subtable is called:
- summary: a terse couple of words just stating the type of the coin
- detail: a slightly longer description, specifying also the condition and possibly a complication as well
- description: a one-line description about how the coin actually looks like
- stats: the description in list format.
It is not possible to specify subtables for generators embedded in the blog, but the source data for this generator is available in the GitHub repository. You can copy and paste the .json file contents into the Generator Service text box and start experimenting with the generator. Subtables can be specified in the
If you are already using Campaign Logger, open one of your campaign logs, click the cogwheel-shaped Options button, select Manage Custom Generators, then Add new generator… and paste the generator data in the text box. After you save the generator, click the Show Generators button in your campaign log to access the new generator.